AMD將參與GDC大會以下議程: • Engine Optimization Hot Lap • Getting Explicit: How Hard is Vulkan Really? • HLSL in Vulkan: There and Back Again • Optimizing for the AMD Ryzen Family of CPU and APU Processors • Real-Time Ray-Tracing Techniques for Integration into Existing Renderers • Simulating and Rendering Physically-Realistic Curly Hair • Taking the Red Pill: Using Radeon GPU Profiler to Look Inside Your Game • The Art of Profiling: Radeon GPU Profiler & RenderDoc • WebGL and gITF